
*it's mean someone know information about 24fps for cinema.

More bad mistake think about 24fps is cap for people vision.* This is a common mistake in understanding about fps and hz.** I'm fullу understand you but you not right in that question. Sometimes In that game something didn't work right - and you will get little freezes in high fps, but when current client work normaly(without bugs), server also(without overload), your network also - it's work as that should. My skype with same nick if you will have any questions. I can try explain this not in public forums, it will take time for translate - but you can find much information in internet about high fps and how it's work in fps games. 60hz output don't same.įor most people this not give any advantage, also part of players can't see big differences like 60 vs 90 fps, only see if game really slow motion like 15-30fps - but this does not mean that it is not present. Just when engine generate more fps - your fast movements will get much more smoothing, or any fast moving objects - because 3d world rendering more smoothly. But most shortest way - get old game like quake(where no hardware limit), and check differences from 60 and 240fps for example ^^ Try fast 180 degrees etc With my bad english, i don't sure i can explain it in detail.

”I understand what you think but that not right. Thus, if your monitor can't refresh at a rate higher than 60Hz, then having a framerate higher than 60FPS doesn't give you a higher effective output of frames per second.

This means the monitor refreshes the image 60 times per second and thus having the GPU outputting more than 60 frames per second is useless. ↑ “ There exists at least one scenario, where having more than 60FPS is pointless, namely, if you monitor can only refresh at a rate of 60Hz.
